ODDKIND.INDEPENDENT GAME STUDIO

AAA GAME PRODUCTION → AI-ASSISTED DEVELOPMENT

From AAA game production experience,
to building games of our own.

I contributed to Rainbow Six Siege, Lost Ark, Wolcen, and PUBG: BLINDSPOT. Drawing on my experience in level art and art leadership, I now use Claude Code and Godot to turn our next game into a playable experience.

ODDKIND / GAME DEVELOPMENTLEVEL ART · ART LEAD · GAME PROTOTYPING
ARTIST-LED✳AI-ASSISTED✳BUILT FOR PLAY✳SMALL TEAM, REAL GAMES
In-game combat from an action RPG prototype running in Godot
IN-GAME / ACTION RPG PROTOTYPECODED WITH CLAUDE CODE · BUILT IN GODOT

02 / CLAUDE CODE × GODOT

We built a playable game
with an artist-led team.

Claude Code was used for all of the prototype's code; art assets were created separately. Built in Godot, this action RPG includes playable systems and custom tools for map creation, combat testing, and balance editing. It shows how an art-led team can take an idea into a playable build.

Claude Code Godot Engine Godot Engine

More than a claim.
A playable prototype and real tools.

We lead with the game and the tools, not terminal logs. People define the direction; Claude Code helps implement the code, and we run the build in Godot to test and refine how it plays.

  1. 01 / DIRECTIONWe define the game's feel and rules
  2. 02 / CLAUDE CODEImplement gameplay code and tools
  3. 03 / GODOTRun scenes and test the game in-engine
  4. 04 / ITERATIONFeed test results into the next build
Map builder for configuring tiles and regions
DEV TOOL / 01Map builder
Combat test tool for checking monster behavior
DEV TOOL / 02Combat test · debug
Balance editor for progression curves and monster settings
DEV TOOL / 03Balance editor

Godot Engine icon by the Godot Foundation, CC BY 4.0 · Official Press Kit

03 / NOW BUILDING

We test the potential
by building games.

We are exploring how Claude Code and AI can expand what a small, artist-led team can build. For now, we focus on the process and playable results rather than sharing details of an unreleased game.

01 / GAMEIN DEVELOPMENT

A new game

We use AI in production to build a game that a small team can test through play.

02 / PIPELINER&D

Tools for art production

We explore level prototyping, AI-assisted rigging, lighting tools, and practical game-production workflows.

03 / METHODSTUDIO

Artists build through to play

We turn ideas into code and prototypes so the people making the game can test their decisions directly.

A BELIEF UNDER TEST
Put the hypothesis to work

AI should not make games in our place.
It should help artists make more.

04 / THE STUDIO

We make things that bring people joy.
For now, that means games.

ODDKIND is an independent game studio founded by Dongchan Park. We connect experience from major game productions with a Claude Code-assisted development process to explore how a small, artist-led team can make games from the ground up.

FOUNDER / GAME DEVELOPER

Dongchan Park .

Game art direction · Level art · AI-assisted game development

UE5 plugins · AI production experimentsTRELLO ARCHIVE ↗

LET'S MAKE SOMETHING PLAYABLE

Let's talk games