A new game
We use AI in production to build a game that a small team can test through play.
AAA GAME PRODUCTION → AI-ASSISTED DEVELOPMENT
I contributed to Rainbow Six Siege, Lost Ark, Wolcen, and PUBG: BLINDSPOT. Drawing on my experience in level art and art leadership, I now use Claude Code and Godot to turn our next game into a playable experience.
SELECTED PRODUCTION CREDITS01 — 04
TACTICAL SHOOTER · LEVEL ART
ACTION MMORPG · LEVEL ART
ACTION RPG · ART DIRECTION
TACTICAL ACTION · ART LEAD
Selected credits across major game productions · Trello work archive ↗
02 / CLAUDE CODE × GODOT
Claude Code was used for all of the prototype's code; art assets were created separately. Built in Godot, this action RPG includes playable systems and custom tools for map creation, combat testing, and balance editing. It shows how an art-led team can take an idea into a playable build.
We lead with the game and the tools, not terminal logs. People define the direction; Claude Code helps implement the code, and we run the build in Godot to test and refine how it plays.
Godot Engine icon by the Godot Foundation, CC BY 4.0 · Official Press Kit
03 / NOW BUILDING
We are exploring how Claude Code and AI can expand what a small, artist-led team can build. For now, we focus on the process and playable results rather than sharing details of an unreleased game.
We use AI in production to build a game that a small team can test through play.
We explore level prototyping, AI-assisted rigging, lighting tools, and practical game-production workflows.
We turn ideas into code and prototypes so the people making the game can test their decisions directly.
A BELIEF UNDER TEST
Put the hypothesis to work
AI should not make games in our place.
It should help artists make more.
04 / THE STUDIO
ODDKIND is an independent game studio founded by Dongchan Park. We connect experience from major game productions with a Claude Code-assisted development process to explore how a small, artist-led team can make games from the ground up.
Game art direction · Level art · AI-assisted game development
LET'S MAKE SOMETHING PLAYABLE